| Toolkits, Open Source Packages, Web Optimization | |
|---|---|
| Search Engine Optimization | 2 years |
| Google Analytics (Funnels, Filters, Goals, Implementation, Configuration) |
2 years |
| Drupal 5 CMS (Implementation, Templating, Configuration, Maintenance, Migration) |
2 years |
| Joomla 1 CMS (Implementation, Templating, Configuration, Maintenance, Migration) |
2 years |
| Programming/Scripting Languages | |
| PHP | 7 years |
| MySQL/ANSI Standard SQL | 7 years |
| HTML/DHTML/XHTML | 11 years |
| Standards compliant CSS | 5 years |
| XML | 5 years |
| JavaScript (DOM scripting, jQuery, Prototype+Scriptaculous) |
7 years |
| ActionScript 1.0 | 4 years |
| Ruby on Rails | 1 year |
| C++ (Limited exposure) |
1 year |
| Java (Limited exposure) |
1 year |
| Content Creation Applications | |
| Adobe Photoshop/ImageReady | 11 years |
| Adobe Illustrator | 5 years |
| Adobe Flash | 4 years |
| Microsoft Office | 5 years |
| DV Video Editing
Applications (Adobe Premiere, Sony Vegas Pro Video) |
5 years |
| Adobe After Effects | 5 years |
| Discreet 3d Studio MAX | 3 years |
| Audio Editing (Sony SoundForge) |
6 years |
| Music Production (Ableton Live, Cakewalk Sonar, Sony Acid Pro) |
2 years |
It goes without saying that I'm a bit of a geek. I started developing websites that discussed my interests in 1996, during my last few weeks of high school. I did sites for EFNET IRC channels, my Quake clan, game developers, gaming events. I was pretty sure this would all dovetail into a career designing game textures, levels, and if I ever had the chops, my own independent games — code and all.
About a year after I started, I was commissioned to do site designs by a few of my contacts. At that point, doing web design and code felt right. Doing levels for Quake 2 would often times take 40-60 hours with no custom textures, whereas an entire website could be tailor made in that timeframe and offered far more opportunities to learn new things, while allowing more time for original artwork. Best of all, people would actually pay for the websites.
Since then, I've greatly enjoyed experimenting a great deal more with multimedia production and I find my very favorite thing to do in my free time these days is to crack open Ableton Live or FL Studio. I currently operate a music creation website geared at offering Creative Commons non-commercial licensed music loops and samples, which can be found here.